Post by Orbak the Monster on Aug 5, 2013 15:37:10 GMT -5
=Troll=
As tribal rivalries erupted throughout the former Gurubashi Empire, the Darkspear tribe found themselves driven from their homeland in Stranglethorn Vale. Having settled on the Darkspear islands, which are believed today to have been a part of the Broken Isles, the tribe soon found themselves entangled in a conflict with a group of murlocs. Eventually they also found new enemies in humans when a Kul Tiras-fleet landed on the island in search for some orcs who had stolen some ships. The trolls' fate seemed sealed until the orcish Warchief Thrall and his band of newly freed orcs, which were the orcs the humans were looking for, took shelter on the island after a heavy storm. The orcs managed to defeat the humans, but their victory was short-lived. Controlled by a Sea Witch, the Underworld Minions captured the Darkspears' leader Sen'jin along with Thrall and several orcs, trolls and humans. They were all brought to a complex prison made by caves below the island. Thrall managed to free himself and his companions, but was ultimately unable to save the trolls' leader. Although Sen'jin was sacrificed to the Sea Witch, he was able to reveal a vision he had in which Thrall would lead the Darkspear trolls from the island.
After returning to the island's surface, Thrall and his followers managed to fend off further attacks by the Sea Witch and her murloc minions, and set sail for Kalimdor once again. Under the new leadership of Vol'jin, the Darkspear swore allegiance to Thrall's Horde and followed him to Kalimdor. Now considered enemies by all other troll organizations except the Revantusk, Shatterspear, and the Zandalari, the Darkspear are held in contempt to this day. Yet, the Darkspear have not forgotten being driven from their ancestral homes, and this animosity is eagerly returned - especially towards the other jungle trolls. Having reached and founded the orc's new homeland, Durotar, the trolls carved out another home for themselves — this time among the Echo Isles on the eastern shores of the new orc kingdom. However, with another approach by Kul Tiras and its navy, the Darkspear were forced to retreat inland under the onslaught of the misguided commander Daelin Proudmoore.
The trolls, fighting alongside their Horde brethren led by the beastmaster Rexxar, defeated the enemy and reclaimed their new home. Shortly thereafter, a witch doctor by the name of Zalazane began using dark magic to take the minds of his fellow Darkspear. As his army of mindless followers grew, Vol'jin ordered the free trolls to evacuate, and Zalazane took control of the Echo Isles. The Darkspear have since settled on the nearby shore, naming their new village after their old leader, Sen'jin. From Sen'jin Village they, along with their allies, send forces to battle Zalazane and his enslaved army.
The Darkspears’ efforts, however, failed to drive Zalazane from the Echo Isles. Following the victory against the Lich King in the frozen continent of Northrend, Vol’jin renewed his bid to defeat Zalazane and launched a brilliant assault on the isles. With the help of the tribe’s ancestral loa, the courageous Darkspears killed the maddened witch doctor and seized their embattled home. Of late, political changes within the Horde have sparked fears among the Darkspear tribe regarding its future. Vol’jin’s close ally Thrall recently named Garrosh Hellscream temporary Horde warchief. Thus far, the brash young orc has put the Darkspear leader and his tribe on edge, causing many trolls to leave the Horde capital, Orgrimmar. Although spirits are high among the Darkspears after Zalazane’s Fall, tension lingers concerning what place the trolls will have in Garrosh’s Horde.
-Troll Racial Traits- (RP: 14)
- +2 Dexterity, +2 Wisdom, -2 Intelligence. The troll's long-limbed bodies are very flexible and quick, aided by the troll's ability to percieve more than just what is seen. The various knowledges studied by other races is minor compared to knowing a few very important things closer to each personal troll's ideals.
- Type: Trolls are humanoids with the troll subtype.
- Size: Trolls are Medium creatures and thus have no bonuses or penalties due to their size.
- Base Speed: Trolls have a base speed of 30 feet.
- Languages: Trolls begin play speaking Common and Zandali. Trolls with high Intelligence scores can choose from the following: Orc, Draconic, Elven, Goblin, Sylvan, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Racial Traits: (5 RP)
- Da Voodoo Shuffle: Trolls' natural agility allows them to escape impediments to their mobility a bit more quickly than other races. The movements to do so resemble dancing and the trolls have termed them 'Da Voodoo Shuffle'. The duration of movement-reducing spells or effects on the troll are treated as if the caster was two levels lower. In addition, Trolls gain a +2 bonus on Escape Artist checks.
- Regeneration: Though usually exaggerated in tales, trolls' powers of Regeneration are still very strong. Provided a wound doesn't kill them outright, they can usually recover from it with little to no medical attention. So long as you get at least 8 hours of uninterrupted sleep, you regain hit points equal to twice your character level and heal 2 points of ability damage to each ability score. If you sleep uninterrupted for a full 24 hours, you regain hit points equal to four times your character level and heal 4 points of ability damage to each ability score. "Uninterrupted sleep" does not need to take place in a bed.
Feat and Skill Racial Traits: (2 RP)
- Dead Eye: The troll's skill in slaying wild beasts has made bows and throwing weapons the iconic arms of the troll race, and has led to troll headhunters being one of the main forms of ranged support for the Horde. Trolls gain a +1 untyped bonus with ranged attacks.
Offensive Racial Traits: (7 RP)
- Berserking: When fighting, trolls are often driven by instinct to a state of berserking, causing them to attack and cast spells more quickly. Once per day, the troll gains a second standard action in a round.
- Beast Slaying: Trolls are excellent hunters and have developed skills in beast slaying over thousands of years. Trolls deal an extra amount of damage with thrown or ranged weapons (but not ranged touch attacks) equal to their Dex bonus against Animal or Magical Beast creatures.