Post by Orbak the Monster on Aug 5, 2013 16:03:14 GMT -5
=Night Elves=
For ten thousand years, the immortal night elves cultivated a druidic society within the shadowed recesses of Ashenvale Forest. Then the catastrophic invasion of the Burning Legion shattered the tranquility of their ancient civilization. Led by the Arch-Druid Malfurion Stormrage and the Priestess Tyrande Whisperwind, the mighty night elves rose to challenge the demonic onslaught. Aided by the newly arrived orcs and humans, the night elves succeeded in halting the Legion’s advance and defeating its master, the demonlord Archimonde. Though victorious, the night elves were forced to sacrifice their cherished immortality and watch their beloved forests burn.
In the aftermath of the horrific conflict, Malfurion and Tyrande helped their people rebuild their shattered villages. Slowly the night elves began to adjust to their mortal existence. Such an adjustment was far from easy, and there were many night elves who could not adjust to the prospects of aging, disease, and frailty. Seeking to regain their immortality, a number of wayward druids conspired to plant a special tree that would reestablish a link between their spirits and the eternal world.
When Malfurion heard about this plan, he warned that nature would never bless such a selfish act. Shortly thereafter, Malfurion’s spirit was somehow lost within the depths of the Emerald Dream. Though his fellow druids attempted to find his wandering spirit, only his body remained sleeping within his Barrow Den.
With Malfurion missing, Fandral Staghelm – the leader of those who wished to plant the new World Tree – became the new Arch- Druid. In no time at all, he and his fellow druids had forged ahead and planted the great tree, Teldrassil, off the stormy coasts of northern Kalimdor. Under their care, the tree sprouted up above the clouds. Among the twilight boughs of the colossal tree, the wondrous city of Darnassus took root. However, the tree was not consecrated with nature's blessing and soon fell prey to the corruption of the Burning Legion. Now the wildlife and even the limbs of Teldrassil itself are tainted by a growing darkness.
It is your sworn duty to defend Darnassus and the wild children of nature against the Legion’s encroaching corruption.
After years of imprisonment within the Emerald Nightmare, Archdruid Malfurion Stormrage has finally returned to the mortal world. Reunited with his love, Tyrande Whisperwind, Malfurion endeavors now to heal the corrupted world tree, Teldrassil, and rejuvenate the spirit of the night elf people. Yet, as the Great Cataclysm shakes the boughs of their colossal tree, the night elves brace themselves against the coming storm. As war and destruction close in from all sides, is falls to night elves like you to stand strong and protect the enduring legacy of your people.
Night Elf Racial Traits (RP: 16)
- +2 Dexterity, +2 Wisdom, -2 Strength: Night elves have been incredible archers for ages, and their connection to nature legendary. While hardier than the other species of elves, the night elves are lacking in physical might, preferring ranged and surprise tactics.
- Size: Night Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Night Elves are Humanoids with the elf subtype.
- Base Speed: Night Elves have a base speed of 30 feet.
- Languages: Night Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.
Defensive Traits: (4 RP)
- Nature Resistance: Night elves live alongside nature rather than pushing it away. This way of life gives them a slight resistance to the elements. Night Elves recieve resistance to Fire, Cold, and Electricity 5.
- Wisp Spirit: Wisp Spirits wander the forests of Kalimdor and sometimes aid the night elves in construction and gathering. According to legend, these forest lights are the ghosts of dead kaldorei. The night elf dies when their negative HP is equal to their Constitution or Dexterity scores, whichever is higher.
Skill and Feat Traits: (6 RP)
- Elusiveness: The race's natural elusiveness makes rogues and Druids of the Claw even more stealthy than their counterparts of other races. Night elves gain a +4 bonus to the Stealth skill.
- Quickness: When an enemy does strike at a night elf they will find that her natural reflexes and quickness make her difficult to hit. The night elf gains Dodge as a bonus feat at first level.
Magic Traits: (2 RP)
- Shadowmeld: Surprise is at the heart of kaldorei battle tactics. A typical attack consists of a group of Sentinels staying hidden, melding with the shadows around them, making a rapid strike, and then disappearing before the enemy can respond. Kal'dorei gain 'Vanish' as an extraordinary ability, which can be used at-will as a full round action. 5ft or greater movement breaks the effect.
Senses Traits: (3 RP)
- Vision of Elune: Members of this race can see twice as far as a race with normal vision in conditions of dim light. They can also see in darkness 60ft.
Alternate Racial Traits:
- Highborne: You are a member of the night elven people who has chosen to study arcane magic, despite your history's long antipathy towards it. As such, nature has turned against you - but your skill with magic is impressive. Add your Intelligence bonus as a bonus to your damage rolls with arcane spells. This ability replaces the night elves' nature resistance.