Post by Orbak the Monster on Apr 16, 2013 17:41:51 GMT -5
Dreamer
Even in waking, some cannot let go of their dreams. Sometimes, that ideal world in one's head is the only thing that keeps one alive, hoping for a better tomorrow. In a dream, the world seems so much better. Rarely, people seek to make not only their own dreams reality, but the dreams of others as well. Offering guidance and support to those around them is the Dreamer. Of course, part of helping others fufil their dreams involves keeping them alive, and the Dreamer himself also seeks to be there to witness the realization, revel in the final moments of a dream come true.
This archetype is intended for Bards and Inquisitors.
Trapfinding:
A dreamer adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A dreamer can use Disable Device to disarm magic traps.
This ability lowers the number of spells known at each level (including cantrips) by 1.
Inspiration:
The dreamer is a dabbler, a professional support who plunders a wide variety of fields to find the tools he needs to help his party survive. He reads through tomes of arcane magic to gain a basic understanding of spells. He offers prayers to a variety of deities to gain their blessings. He observes warrior stances and exercises to understand the art of fighting. But while a dreamer learns many paths, he masters none of them. Rather than train in a given fi eld, he masters all the basics and manages to pull out something useful when the situation is desperate enough.
To represent this seemingly random body of knowledge, a dreamer gains inspiration points that he can spend to activate his abilities. At the beginning of each encounter, he gains a number of inspiration points equal to half his Dreamer level plus his Intelligence modifier (minimum 1).
This ability replaces the Bard's good Reflex save and the Inquisitor's good Fortitude save.
Smiling Insight (Ex):
A dreamer learns to alter the world as one would a passing dream. At first level, before you or your allies make an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a competence bonus on the roll equal to your Intelligence modifier.
This ability replaces Stern Gaze or Inspire Competence.
Dream Knowledge (Ex):
At first level, when making a check involving a skill in which you have at least 1 rank, you can spend 1 inspiration point to gain a bonus on the check equal to your dreamer level. You can use this ability once per day for a particular skill.
This ability replaces Monster Lore or Bardic Knowledge.
Arcane Dilettante (Sp):
At 2nd level, you acquire a vague understanding of magic. You know that with a few weird hand gestures and an array of grunts and bizarre words, you can conjure up something that looks like a spell. By spending 1 inspiration point per level of the spell, you can mimic a spell as a spell-like ability.
This ability replaces Cunning Initiative or Well-Versed.
Blissful Defense (Ex):
At 5th level, you study your opponents and learn to anticipate their attacks. You can spend 1 inspiration point to gain (or grant) your Intelligence bonus as a dodge bonus to Armor Class against one opponent for 1 round. Using this ability is a free action.
The ability replaces Bane or Lore Master.
Grinning Strike (Ex):
With a quick study of a vulnerable opponent’s defenses, you can spot the precise area you need to hit to score a telling blow. Starting at 4th level, you can spend 1 inspiration point to gain 1d6 points of sneak attack damage. You must spend the inspiration point to activate this ability before making the attack roll. When determining if you can use sneak attack against a target that has uncanny dodge, use your dreamer level as your rogue level.
This ability replaces Second Judgement or Dirge of Doom.
Bringer of Hope (Su):
At 14th level, as the saying goes, there are no atheists in the dungeon. You can spend 1 inspiration point to channel divine energy as a standard action. You can use this energy to heal injuries, as if you were a cleric equal to your Dreamer level.
This ability replaces Exploit Weakness or Frightening Tune.