Post by Orbak the Monster on Jun 22, 2013 12:54:58 GMT -5
Name:
Race: Noble Bat
Class: N/A
Level: X
Starsign: The Sphinx (+1 on all Knowledges, -2 Acrobatics, Climb, and Swim).
Languages: Bat, High Fauna, Common, Feline, Rodent, Woodland.
Hero Points: 1
Str: 1 | -5
Dex: 19 | +4
Con: 9 | -1
Int: 18 | +4
Wis: 22 | +6
Cha: 13 | +1
HP: 5
BAB: +0
AC: 18 | 10 | 4 | 4
Fort: -1 | 0 | -1 | 0
Ref: +4 | 0 | 4 | 0
Will: +6 | 0 | 6 | 0
Feats:
- Magician's Destiny: You gain a +1 bonus to your caster level for arcane spells you cast. At 10th level, this bonus increases to +2.
Racial:
- Str 1, +4 Dex, -4 Con, +4 Wis, -2 Cha.
- Diminutive.
- Base Speed: 5 feet, Fly: 40 feet (good).
- Natural Attack: Bite (1 hp) (The bat’s bite always does 1 hp, and is not modified by Strength).
- Low-light Vision (Ex).
- Blindsense 20 feet (Ex): Using its acute hearing, a bat notices things it cannot see. It usually does not need to make Perception checks to pinpoint the location of a creature within 20 feet, provided that it has line of effect to that creature. Any opponent the bat cannot see still has total concealment against it, and the bat still has the normal miss chance when attacking foes that have concealment. A bat is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Bonus Feat: Weapon Finesse.
- +4 racial bonus to Perception checks. These bonuses are lost if the bat’s blindsense is negated.
- Mammal.
- Automatic Languages: Bat and High Fauna. Bonus Languages: Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, Ursine, and Woodland.
Class Abilities:
- N/A
Traits:
- Jaded (Combat): You gain a +2 trait bonus on saving throws against Fear.
- Magic is Life (Religion): As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.
- Precocious Spellcaster (Regional): Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
- Power-Hungry (Drawback): You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.
Skills:
Craft: Cooking (Int): +5 | 4 | 1 | 0
Knowledge: Arcana (Int): +6 | 4 | 1 | 1
Knowledge: Nature (Int): +6 | 4 | 1 | 1
Perception (Wis): +11 | 6 | 1 | 4
Equipment:
N/A
Race: Noble Bat
Class: N/A
Level: X
Starsign: The Sphinx (+1 on all Knowledges, -2 Acrobatics, Climb, and Swim).
Languages: Bat, High Fauna, Common, Feline, Rodent, Woodland.
Hero Points: 1
Str: 1 | -5
Dex: 19 | +4
Con: 9 | -1
Int: 18 | +4
Wis: 22 | +6
Cha: 13 | +1
HP: 5
BAB: +0
AC: 18 | 10 | 4 | 4
Fort: -1 | 0 | -1 | 0
Ref: +4 | 0 | 4 | 0
Will: +6 | 0 | 6 | 0
Feats:
- Magician's Destiny: You gain a +1 bonus to your caster level for arcane spells you cast. At 10th level, this bonus increases to +2.
Racial:
- Str 1, +4 Dex, -4 Con, +4 Wis, -2 Cha.
- Diminutive.
- Base Speed: 5 feet, Fly: 40 feet (good).
- Natural Attack: Bite (1 hp) (The bat’s bite always does 1 hp, and is not modified by Strength).
- Low-light Vision (Ex).
- Blindsense 20 feet (Ex): Using its acute hearing, a bat notices things it cannot see. It usually does not need to make Perception checks to pinpoint the location of a creature within 20 feet, provided that it has line of effect to that creature. Any opponent the bat cannot see still has total concealment against it, and the bat still has the normal miss chance when attacking foes that have concealment. A bat is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Bonus Feat: Weapon Finesse.
- +4 racial bonus to Perception checks. These bonuses are lost if the bat’s blindsense is negated.
- Mammal.
- Automatic Languages: Bat and High Fauna. Bonus Languages: Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, Ursine, and Woodland.
Class Abilities:
- N/A
Traits:
- Jaded (Combat): You gain a +2 trait bonus on saving throws against Fear.
- Magic is Life (Religion): As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.
- Precocious Spellcaster (Regional): Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
- Power-Hungry (Drawback): You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.
Skills:
Craft: Cooking (Int): +5 | 4 | 1 | 0
Knowledge: Arcana (Int): +6 | 4 | 1 | 1
Knowledge: Nature (Int): +6 | 4 | 1 | 1
Perception (Wis): +11 | 6 | 1 | 4
Equipment:
N/A