Post by Lorelei on Jun 24, 2013 2:19:36 GMT -5
Name: Jen
Race: Noble Ferret
Class: N/A
Level: X
Starsign: The Satyr (+2 against fear, -2 against charm)
Languages: English, German, High Fauna, Woodland
Hero Points: 1
Str: 3 | -4
Dex: 16 | +3
Con: 11 | 0
Int: 13 | +1
Wis: 15 | +2
Cha: 12 | +1
HP: 6
BAB: +0
AC: 15 | 10 | 3 | 2
Fort: 0 | 0 | 0 | 0
Ref: +5 | 2 | 3 | 0
Will: +4 | 2 | 2 | 0
Feats:
- Low Profile (Combat): Your small stature helps you avoid ranged attacks. Prerequisites: Dex 13, Small size or smaller. Benefit: You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks pass through your square.
Racial:
- Str 3, Dex +4, Wis +2
- Tiny.
- Base Speed: Base 20, climb 20
- Natural Attack: bite (1d3)
- Low-light Vision (Ex).
- Scent
Natural talent track: Skill focus (perception), Toughness
Bonus Feat: Weapon Finesse.
- +4 racial bonus to Escape Artist checks
- Mammal.
Class Abilities:
- N/A
Traits:
- Scholar of the Great Beyond (religion): Your great interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. Benefit: You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (History) is always a class skill for you.
- Fast-Talker (social): You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
- Nomadic (Racial trait - human): You have lived many places and know how to provide for yourself. Benefit: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.
- Family Ties (Drawback): Your family is extremely important to you, and you feel disheartened when you can’t do what they ask. Effect(s) When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
Skills:
Knowledge (History): 6 = 1 | 1 | 3 | 1
Equipment:
N/A
Race: Noble Ferret
Class: N/A
Level: X
Starsign: The Satyr (+2 against fear, -2 against charm)
Languages: English, German, High Fauna, Woodland
Hero Points: 1
Str: 3 | -4
Dex: 16 | +3
Con: 11 | 0
Int: 13 | +1
Wis: 15 | +2
Cha: 12 | +1
HP: 6
BAB: +0
AC: 15 | 10 | 3 | 2
Fort: 0 | 0 | 0 | 0
Ref: +5 | 2 | 3 | 0
Will: +4 | 2 | 2 | 0
Feats:
- Low Profile (Combat): Your small stature helps you avoid ranged attacks. Prerequisites: Dex 13, Small size or smaller. Benefit: You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks pass through your square.
Racial:
- Str 3, Dex +4, Wis +2
- Tiny.
- Base Speed: Base 20, climb 20
- Natural Attack: bite (1d3)
- Low-light Vision (Ex).
- Scent
Natural talent track: Skill focus (perception), Toughness
Bonus Feat: Weapon Finesse.
- +4 racial bonus to Escape Artist checks
- Mammal.
Class Abilities:
- N/A
Traits:
- Scholar of the Great Beyond (religion): Your great interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. Benefit: You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (History) is always a class skill for you.
- Fast-Talker (social): You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
- Nomadic (Racial trait - human): You have lived many places and know how to provide for yourself. Benefit: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.
- Family Ties (Drawback): Your family is extremely important to you, and you feel disheartened when you can’t do what they ask. Effect(s) When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
Skills:
Knowledge (History): 6 = 1 | 1 | 3 | 1
Equipment:
N/A