Post by Orbak the Monster on Aug 5, 2013 20:56:31 GMT -5
= Draenei =
Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar transformed into unspeakable demons–the first sentient members of the Legion, which would grow to immense size and decimate all life. Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer. Velen despaired at his former friends' decision and prayed for help. To his surprise and relief, he was answered by one of the benevolent naaru. These energy beings had, like Velen, foreseen the formation of the Burning Legion.
The naaru offered to shepherd Velen and other believers to refuge. Velen quietly gathered those of his fellow eredar who seemed trustworthy and dubbed them the draenei, or "exiled ones." As Sargeras returned to Argus and transformed many willing eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden vowed to track Velen to the ends of creation. Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the Light and uphold the naaru's ideals. In time the draenei settled on a remote world and met the shamanistic orcs who inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."
Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the idyllic world and its unsuspecting inhabitants. Working through the shaman Ner'zhul, the demon lord gradually began corrupting the orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and the newly formed Horde began slaughtering the peaceful draenei. The orcish campaign against the draenei was brutally effective. Over eighty percent of the draenei race was destroyed, though a small group of survivors remained, including the noble Velen. The orcs went on to invade Azeroth through Medivh's Dark Portal. Years later, after the Second War, Ner'zhul's additional portals would tear Draenor to pieces.
Recently Velen and the remaining draenei survivors gained control of one of Tempest Keep's satellite structures and used it to escape to Azeroth. Now they search for allies in their never-ending battle against the Burning Crusade.
Empowered by the Holy Light and the undying strength of their convictions, the draenei lead the charge against the demonic Burning Legion in Outland. Now, with the Legion's defeat, they have completed the desperate mission that first brought them to Azeroth. Though some draenei were sent back to Outland to revitalize their former civilization, the majority have vowed to stay and uphold their sacred commitment to the Alliance. Driven by a powerful vision, the immortal prophet Velen believes that a great war between the Darkness and the Light is fast approaching and that Azeroth will be its principal battleground. As one of Velen's chosen, you must stand bravely against the Shadow to ensure that your people are ready for the war to come.
- Draenei Racial Traits - (RP: 15)
- +2 Constitution, +2 Wisdom. Draenei are strong of body, and their pious minds allow them a great deal of power.
- Aberration: An aberration has the following features:
*Aberrations have the darkvision 60 feet racial trait.
*Aberrations breathe, eat, and sleep.
- Size: Draenei are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed: Draenei have a base speed of 30 feet.
- Languages: Draenei begin play speaking Common and Draenei. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defensive Traits: (3 RP)
- Shadow Resistance: The draenei are so devoted to the Light and the ways of the naaru that all draenei have a slight shadow resistance. The Draenei gain SR 15 + their character level against spells of the Evil or Death descriptors.
Skill and Feat Traits: (4 RP)
- Gemcutting: Draenei have worked with gems for centuries in a variety of ways such as jewelry or power sources, so they have more skill in gemcutting than any other race. They receive a +2 bonus to Craft and Appraise checks when gems and stones are involved.
Magic Traits: (3 RP)
- Gift of the Naaru: The naaru have taught draenei a great deal of things. With the help of the naaru every draenei has learned a basic spell for healing. The Draenei may cast Cure Light Wounds with a caster level equal to their own level. This ability may be used three times per day.